AWESOME Book Series for GRADES K-4
Familiar characters and storylines can help readers build confidence and speed.
Miss Daisy Is Crazy! (My Weird School #1)
Call Number: J GUTMAN
GRADES K-4. Miss Daisy's unusual teaching methods surprise her second grade students, especially reluctant learner A.J
Ruby the Red Fairy (Rainbow Fairies #1)
Call Number: J Meadows
GRADES 1-4. Rainbow Fairies Rachel and Kirsty must find the other Rainbow Fairies in order to prevent Fairyland from losing its colors and turning gray forever.
Ricky Ricotta's Mighty Robot (Ricky Ricotta #1)
Call Number: J Pilkey
GRADES K-4. This is the story of Ricky Ricotta, a lonely little mouse who befriends a giant robot, takes on the school bullies, and saves the city from an evil rat scientist, Dr. Stinky McNasty!
The Sasquatch Escape (Imaginary Veterinary #1)
Call Number: J Selfors
GRADES 2-6. Spending the summer in his grandfather's rundown town, ten-year-old Ben meets an adventurous local girl and together they learn that the town's veterinarian runs a secret hospital for imaginary creatures.
The Mysterious Benedict Society (Mysterious Benedict Society #1)
Call Number: J Stewart
GRADES 2-6. After passing a series of mind-bending tests, four children are selected for a secret mission that requires them to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules.
Lost Treasure of the Emerald Eye (Geronimo Stilton #1)
Call Number: J Stilton
GRADES 1-4. The discovery of an old map by his sister Thea leads Geronimo and his family to search for buried treasure on a faraway island.
AWESOME Book Series for GRADES 5-8
A Mutiny in Time
Call Number: J Infinity
GRADES 5-8. Time has gone wrong, and best friends Dak Smyth and Sera Froste, together with the young Hystorian Riq, must use the infinity ring to travel back to one of the Great Breaks--a mutiny on the Santa María--to correct history and defeat the SQ.
Frank Einstein and the Antimatter Motor (Frank Einstein #1)
Call Number: J Scieszka
GRADES 5-8. Child genius Frank Einstein tries to invent a robot that can learn on its own, and after an accident brings wisecracking Klink and overly expressive Klank to life, they set about helping Frank perfect his Antimatter Motor until his archnemesis, T. Edison, steals the robots for his doomsday plan.
Wild Born (Spirit Animals #1)
Call Number: J Spirit
GRADES 4-6. As a dark force engulfs the land, the fate of Erdas has fallen on the shoulders of four young strangers who each have forged a rare bond with their spirit beasts -- a bond that gives great powers to all of them.
The Maze of Bones (39 Clues #1)
Call Number: J Thirty
GRADES 5-8. At the reading of their grandmother's will, Dan and Amy Cahill are given the choice of receiving a million dollars or uncovering the 39 clues hidden around the world that will lead to the source of the family's power, but by taking on the clues, they end up in a dangerous race against their own family members.
The Angel Experiment (Maximum Ride #1)
Call Number: Y Patterson
GRADES 5-8. After the mutant Erasers abduct the youngest member of their group, the "birdkids, " who are the result of genetic experimentation, take off in pursuit and find themselves struggling to understand their own origins and purpose.
Hatchet (Brian's Saga #1)
Call Number: Y Paulsen
GRADES 5-8. After a plane crash, thirteen-year-old Brian spends fifty-four days in the wilderness, learning to survive with only the aid of a hatchet given him by his mother, and learning also to survive his parents' divorce